Planet Mesh Generation
Inspired by some youtube videos (see references), I decided to implement a simplex noise-based planet mesh generator in Unity. The planet mesh is discretized on a quad-tree, enabling real-time LOD computation. However, I haven’t fixed the seams that appear between two LOD levels.
Dynamic LOD computation#
Remeshing around the player camera position.
Different LOD levels#
Atmospheric scattering shader#
I also experimented with a customizable atmospheric scattering shader to the planet. I really love the sunrise result.
Sunrise to sunset#
Space view#
References#
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[Unity] Procedural Planets (E03: layered noise) - Sebastian Lague. 2018. Youtube. youtube.com/watch?v=uY9PAcNMu8s
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3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail! - SimonDev. 2020. Youtube. 2016. youtube.com/watch?v=HIYs7Hoq2yQ
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Coding Adventure: Atmosphere - Sebastian Lague. 2020. Youtube. youtube.com/watch?v=DxfEbulyFcY